The only caveat which remains is the same as found in other 3D systems - you do lose some brightness, and you’ve got to wear glasses, which is annoying if you already wear glasses to correct your vision. Pushing the GTX 470 much further reduced FPS too much. ![]() With Metro 2033 I settled on 1680x1050 on High with the DX10 codepath to get playable framerates. 3D vision does exact a considerable price on framerate though. Honestly, Metro 2033 in 3D is close to if not entirely NVIDIA 3D Vision’s killer app. Suffice it to say things like the very final level where you’re running on floating platforms or in a maze away from the dark ones, or up in Ostankino tower, are amazingly different and trippy. It’s difficult to explain just how much more engaging this game feels in 3D compared to 2D. The game is just completely immersive in a different way. There’s depth and detail on weapons, objects, and textures. Things like dust are entirely volumetric, not just 2D speckles. Metro 2033 in 3D: Everything is 3D in this menu There isn’t a jarring difference between content that obviously was never intended to be viewed in 3D and the rest of the game - in Metro 2033 it just works. The initial menu screen is 3D, everything is 3D. What makes Metro 2033 a particularly good example is how everything is 3D. The difference in the 3D experience here compared to ‘good’ or even ‘excellent’ titles is mind-blowing. I want a 120Hz 3D monitor and kit of my own now. I would then repeat the same thing in 2D and see what I thought. I decided I would play Metro 2033 through, beginning to end, entirely in 3D. The result is that while the game content is 3D and looks beautiful, things like menus, crosshairs, and information all on the edges makes the experience a bit jarring.īut what about NVIDIA’s 3D Vision Ready titles? New games designed for 3D? I decided to try a little experiment. The reality is that Excellent and Good rated titles work very well, but just haven’t been designed for 3D. See how the MG42 goes into the wood? It's even weirder when it appears to have depth. In the past, with 2D, this wasn’t a problem, but the result just looks off in 3D. It’s impossibly difficult to describe, but weapons will appear to dive into materials that they can’t. This is that age old clipping problem rearing its ugly head, now in 3D. The other problem is simple - hold a weapon up to a wall, and you’ll get the perception that your gun is going into the wall, which is actually closer to you. The interesting bit about 3D is that you can really get a feel for when game engines are doing hackety things like rendering HDR at screen depth instead of in 3D - all these little flaws show in 3D mode on older titles. ![]() When you fire up a title, NVIDIA gives you an overlay in the bottom right with information about the game’s compatibility, as well as what settings should be enabled or disabled for optimal 3D quality. There’s also the occasional bit of content that just isn’t 3D as well. You can get used to it, but it looks out of place. A good example is how in games like TF2 or DOD:S, kill notifications in the top right, chat text, weapon selection, and players names all render in 2D at screen depth. In general, it’s distracting when things are being rendered at screen depth. To be fair, NVIDIA offers the ability to enable a 3D Laser Sight for certain games, which replaces the distracting normal cursor in some games. Join the discord for discussion and support.This crosshair in Day of Defeat: Source renders at screen depth sometimes, deep 3D other times r/PlayRust Public Servers US Official Servers If you like to discuss items specific to console, please use r/RustConsole.Ĭlick here for a full explanation of our rules. General Rust discussion is encouraged, but specific console discussion topics are not allowed.Server/EAC/VAC ban discussions / pleas are not allowed.Please don't advertise your plugin, service, or discord server without approval.Abusive, harassing complaints with little substance are not allowed.When posting commits, or tweets of commits, the post title must closely resemble the commit.No naming/shaming posts, including cheaters, streamers misbehaving, etc.No excessive posting of your own content, as per the reddit rules regarding self-promotion - no more than 10% of your submitted links should be to your own content.No trading/selling/buying of goods/services, advertising livestreams, skins, contests and giveaways.We do not tolerate witch hunts in the playrust subreddit. No server admin abuse / server complaints.No server ads, looking for server or looking for group/recruitment posts.Repetitive, low-effort/ low-quality, or an unoriginal IRL posts will be removed. Memes are okay, but moderators will use their discretion if/when things get out of hand. Content posted must be directly related to Rust.
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